writersfoki.blogg.se

Ffx most optimized sphere grids
Ffx most optimized sphere grids








#FFX MOST OPTIMIZED SPHERE GRIDS FREE#

And if you do mind, feel free to ignore this! Tidus/Wakka - That makes sense to me, Idk which I'll go with though. I know you posted this a billion years ago but, if you wouldn't mind, I had some thoughts. Double steal and use is pretty useful in my opinion. So, then it becomes 'what skills would I like duplicated?'. I never find Khimari to be a viable substitute for, well, anyone, even though I love him to death. Khimari -> As above, it's absolutely up to you.She can be a decent black or white mage as well, so it really doesn't matter. I like to keep her melee, so I'll usually teleport her over to Auron's grid. Your team gets kinda OP for most story things at this point. Double black magic AND double white magic is just super cool. If you teach Yuna offensive magic early, she basically makes Lulu worthless as Yuna's grid has more magic than Lulu's. Though it's tough to beat Holy, sometimes it's not needed. Some people even make him a white mage hybrid by bringing him into the start of Yuna's grid (that's where he naturally ends). Wakka's path is also a good viable option for strength, but it might take a tad bit longer to get to the +3 and +4 nodes. He needs some strength quickly, and Auron's path is a good way to get it. Plus, it makes Wakka someone who can disable the enemy in a multitude of ways. Sometimes I send him down Wakka's path to make him more accurate and even more super-powered. You can basically do what you want at this point: Even without grinding, you can usually finish a lot of the character's sphere grid segments way before you finish the game, so that begs the question: what next? Here are where I send characters after they're done with their grid, though I don't claim this is the best strategy or the only viable strategy. Now, to answer your question another way, you can cover the whole sphere grid with every character. He starts out in the center of the sphere grid and has access to almost every other character's sphere grid path practically instantly, so you can bring him down Tidus' path to make him quick, Wakka's path to make him accurate and strong, Lulu's to make him a black mage, or, as a lot of people suggest, Rikku's to have a second thief and a thief earlier on than when you get Rikku during the story. Khimari is the 'blue mage' character of FFX, meaning he can learn enemy moves and you can build him the way you want. Your example is almost exclusively the question that is asked. Final Fantasy X and Video Game Narrative: Re-Imagining the Quest Story by Mark Ivan Host.

ffx most optimized sphere grids

For spoilers, use the following code: (#s "Spoiler Here")








Ffx most optimized sphere grids